Free · In your browser · No download

Tiny pixels. Big world. Poor decisions.

One persistent world, shared by everyone. Fight monsters by walking into them, dig up a profession, claim a plot, and find out how much of the road other players built.

Publicly playable · In active development · Built by one person

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Coming to Steam

Release date: to be announced. Wishlist it and Steam will tell you the day it opens.

issue 001written by those who were thereprice: free

the dither is load-bearing

realmthe front

Small game.
Real shared world.

A persistent multiplayer RPG built for the browser: one shared landscape, a growing player economy, permanent homes, dangerous dungeons, and an alarming number of ways to become distracted.

by Fortisq Studio - filed from the overworld - realm, issue 001

Enter as a guest, make a tiny adventurer, and start exploring without an account wall or a heroic download ceremony. Keep the character if it becomes important. Nothing about the world is instanced for you: the plot you walk past belongs to somebody, the road you take was cleared by somebody, and the gravestone in the field was earned.

Base terrain is never stored anywhere. The world is a pure function of its seed, computed the same way by every client and by the server, which is why a landscape this large fits inside a browser tab and loads before you have finished reading this sentence.

Fighting is walking into things. Gathering runs down long production chains. Trade happens between players, at prices players set, in stalls players staff badly. Guilds form, claim land, write bylaws in physical books, and discover that leadership involves paperwork.

The pixels are tiny. The consequences remain regrettably full-sized: your gold rests in a gravestone where you fell, and it is marked on your map for exactly as long as the timer allows.

What players can doSix columns
realm

Explore

Roam one persistent world with other tiny adventurers.

deaths

Fight

Battle monsters, bosses, and the consequences of poor preparation.

trade

Make things

Gather, craft, equip, trade, and operate questionable market stalls.

notices

Build

Claim land and construct public or private homes that remain in the world.

guilds

Organize

Form parties and guilds, then discover that leadership involves paperwork.

realm

Delve

Enter procedural dungeons, complete quests, and learn magic.

It looks like this

two colours, used sparingly

A village in the Bitiverse overworld, with named villagers and player homes
Dense forest and mushrooms east of the village
Players gathered at a hermit's camp in the wilds
Two players in a stone dungeon with skeletons and braziers
village, forest, wilds, dungeonone world, one seed
in motionby the developer

Now showing

three reels, all silent until asked

bitiverse - traileron youtube
last light - official traileron youtube
seventeen chairs - music videoon youtube

What the papers say

elsewhere in the press

write-up

An MMO usually forgets what you did the moment you log out. A weekly paper turns the server’s activity into a record with an audience attached.
GamerHeadlines -
read it

interview

I built a small world, actual humans moved into it, and then they kept giving me reasons to make the world deeper.
Fortisq, to Sander Mebus -
read it