Explore
Roam one persistent world with other tiny adventurers.
Free · In your browser · No download
Tiny pixels. Big world. Poor decisions.
One persistent world, shared by everyone. Fight monsters by walking into them, dig up a profession, claim a plot, and find out how much of the road other players built.
Publicly playable · In active development · Built by one person
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Release date: to be announced. Wishlist it and Steam will tell you the day it opens.
the dither is load-bearing
A persistent multiplayer RPG built for the browser: one shared landscape, a growing player economy, permanent homes, dangerous dungeons, and an alarming number of ways to become distracted.
Enter as a guest, make a tiny adventurer, and start exploring without an account wall or a heroic download ceremony. Keep the character if it becomes important. Nothing about the world is instanced for you: the plot you walk past belongs to somebody, the road you take was cleared by somebody, and the gravestone in the field was earned.
Base terrain is never stored anywhere. The world is a pure function of its seed, computed the same way by every client and by the server, which is why a landscape this large fits inside a browser tab and loads before you have finished reading this sentence.
Fighting is walking into things. Gathering runs down long production chains. Trade happens between players, at prices players set, in stalls players staff badly. Guilds form, claim land, write bylaws in physical books, and discover that leadership involves paperwork.
The pixels are tiny. The consequences remain regrettably full-sized: your gold rests in a gravestone where you fell, and it is marked on your map for exactly as long as the timer allows.
Roam one persistent world with other tiny adventurers.
Battle monsters, bosses, and the consequences of poor preparation.
Gather, craft, equip, trade, and operate questionable market stalls.
Claim land and construct public or private homes that remain in the world.
Form parties and guilds, then discover that leadership involves paperwork.
Enter procedural dungeons, complete quests, and learn magic.
two colours, used sparingly




three reels, all silent until asked
elsewhere in the press
write-up
An MMO usually forgets what you did the moment you log out. A weekly paper turns the server’s activity into a record with an audience attached.
interview
I built a small world, actual humans moved into it, and then they kept giving me reasons to make the world deeper.